12/2/2023 0 Comments Amnesia walkthrough clover kentWhich storylines from the game did the anime creators include in theĪdaptation, and which did they disregard?.On My Anime List, the anime is categorised as josei (targeted towards a female, young adult audience), mystery and harem. The game’s popularity led it to be adapted into anime by the studio Brain’s base in 2013. Since the main character is female and the love interests are male, the game is categorised as an otome (maiden) game, see for example The Visual Novel Database. Amnesia contains dating sim elements, which means that the player can choose between different love interests and explore those in game form. The story is also affected by player choices, which changes what scenes the player gets to experience, and the endings of the game routes. The visual novel’s action is driven mainly by text and dialogue, illustrated by character images, animations and backgrounds. In 2015, the game was released in English as Amnesia: Memories. The Amnesia game was originally developed by Idea Factory & Otomate and released for PlayStation Portable in 2011. Those might in turn affect the experience of the story, and this is what I will look into, by studying the visual novel Amnesia (2011) and its anime adaption Amnesia (2013). When adapting such a story, some dramaturgical choices have to be made. In an interactive work, the player gets to choose what path to take through a fictive work, something that can not be achieved in the same way in a linear story. In this essay I will look into how the experience of a fictional work can be affected by the presence or abscence of interactivity. But there is a third media form that sometimes get adaptations too, namely games, and more specifically, the adventure game genre visual novel. Adaptations are very common in the domains of manga and anime, the most typical being that an original work of manga is adapted into anime.
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